{"id":806,"date":"2025-02-19T06:11:39","date_gmt":"2025-02-19T06:11:39","guid":{"rendered":"https:\/\/www.batteryone.co\/blog\/?p=806"},"modified":"2025-02-19T06:11:39","modified_gmt":"2025-02-19T06:11:39","slug":"nvidia-drops-support-for-32-bit-physx-on-rtx-50-series-gpus-what-it-means-for-older-games","status":"publish","type":"post","link":"https:\/\/www.batteryone.co\/blog\/archives\/806","title":{"rendered":"Nvidia Drops Support for 32-Bit PhysX on RTX 50 Series GPUs: What It Means for Older Games"},"content":{"rendered":"\n<p>Nvidia has made a significant shift in its support for legacy technologies with the announcement that&nbsp;<strong>32-bit implementations of PhysX<\/strong>&nbsp;will no longer be supported on its new&nbsp;<strong>RTX 50 series graphics cards<\/strong>. This decision effectively removes 32-bit&nbsp;<strong>CUDA application support<\/strong>&nbsp;on the latest GPUs, marking the end of an era for some older games that rely on this technology.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/nZAQu9r9L63cUZYG8y4hsE-650-80.jpg.webp\" alt=\"\"\/><\/figure>\n\n\n\n<p>For gamers who enjoy titles from the 2000s and early 2010s, this change means losing some of the advanced&nbsp;<strong>particle and clothing effects<\/strong>&nbsp;that were originally powered by PhysX. Iconic games like&nbsp;<strong>Mirror&#8217;s Edge, Mafia II<\/strong>, and&nbsp;<strong>Batman: Arkham City<\/strong>&nbsp;will be affected, and while there&#8217;s a quick workaround, the move has left many wondering about the future of older game performance on modern hardware.<\/p>\n\n\n\n<p>&gt;&gt;&gt;<a href=\"https:\/\/www.batteryone.co\/detail\/1747133\/BAT-EDA40K\">BAT-EDA40K<\/a>&nbsp;for&nbsp;<a href=\"https:\/\/www.batteryone.co\/brand\/11\/Honeywell\">Honeywell<\/a>&nbsp;BAT-EDA40K<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Does This Mean for PhysX?<\/h2>\n\n\n\n<p>PhysX is Nvidia&#8217;s physics engine, responsible for creating dynamic, realistic effects like cloth simulation and particle systems in games. When 32-bit CUDA applications were phased out on the&nbsp;<strong>RTX 50 series cards<\/strong>, users immediately noticed the effects in classic games that depend on this engine.<\/p>\n\n\n\n<p>As highlighted on Nvidia\u2019s forums (via&nbsp;<strong>PCGamesN<\/strong>), one user encountered issues when trying to run PhysX with their&nbsp;<strong>RTX 5090<\/strong>. PhysX attempted to use hardware acceleration through the&nbsp;<strong>CPU<\/strong>&nbsp;instead of the GPU, significantly impacting performance. Nvidia staff responded, confirming that the issue stemmed from the&nbsp;<strong>deprecation of 32-bit CUDA<\/strong>&nbsp;support on the new&nbsp;<strong>RTX 50 series<\/strong>&nbsp;GPUs.<\/p>\n\n\n\n<p>The performance loss can be seen in some older titles like&nbsp;<strong>Borderlands 2<\/strong>, where the implementation of PhysX is used to enhance environmental dynamics, such as adding&nbsp;<strong>cloth textures<\/strong>&nbsp;and&nbsp;<strong>dust particles<\/strong>. One Reddit user shared their experience, reporting a significant drop in&nbsp;<strong>frame rates<\/strong>&nbsp;when trying to run PhysX on their&nbsp;<strong>RTX 5090 FE<\/strong>&nbsp;paired with an&nbsp;<strong>AMD Ryzen 7 9800X3D<\/strong>&nbsp;processor. The frame rate dipped to around&nbsp;<strong>60 fps<\/strong>, showcasing the impact of this change.<\/p>\n\n\n\n<p>While turning off&nbsp;<strong>PhysX<\/strong>&nbsp;does make the game feel more static and less immersive, it does not render the game unplayable. However, for some games, like&nbsp;<strong>Borderlands 2<\/strong>, there currently isn&#8217;t an easy way to disable PhysX, forcing users to rely on CPU-based physics acceleration.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A List of Affected Games<\/h2>\n\n\n\n<p>A major list of games that rely on 32-bit PhysX support was posted on&nbsp;<strong>ResetEra<\/strong>, with several&nbsp;<strong>popular titles<\/strong>&nbsp;on the list. These include&nbsp;<strong>Metro: Last Light<\/strong>,&nbsp;<strong>Assassin&#8217;s Creed: Black Flag<\/strong>, and&nbsp;<strong>Tom Clancy\u2019s Ghost Recon Advanced Warfighter 2<\/strong>. While the technology had some notable implementations, such as in&nbsp;<strong>Batman: Arkham City<\/strong>&nbsp;and&nbsp;<strong>Mirror&#8217;s Edge<\/strong>, its performance was often criticized. The reliance on&nbsp;<strong>Nvidia-only PhysX<\/strong>&nbsp;cards and the significant work required to make it run meant that it was always a niche feature, rather than a standard.<\/p>\n\n\n\n<p>&gt;&gt;&gt;<a href=\"https:\/\/www.batteryone.co\/detail\/1747138\/954642\">954642<\/a>&nbsp;for&nbsp;<a href=\"https:\/\/www.batteryone.co\/brand\/46\/Hikvision\">Hikvision<\/a>&nbsp;3-BT-V1.1<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Can You Do About It?<\/h2>\n\n\n\n<p>If you&#8217;re one of the lucky few with an&nbsp;<strong>RTX 5080<\/strong>&nbsp;or&nbsp;<strong>RTX 5090<\/strong>, there are three major ways to work around the lack of 32-bit PhysX support:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Use a secondary PhysX-supported card<\/strong>: You can plug in an older Nvidia GPU specifically for PhysX support.<\/li>\n\n\n\n<li><strong>Turn off PhysX<\/strong>\u00a0in 32-bit games: This might cause the game to feel a bit more static, but it can improve performance.<\/li>\n\n\n\n<li><strong>Wait for a community solution<\/strong>: Given the backlash, it\u2019s possible that the community may create workarounds to enable support for older games.<\/li>\n<\/ol>\n\n\n\n<p>The removal of support for 32-bit applications on&nbsp;<strong>Nvidia cards<\/strong>&nbsp;has been a long time coming. While this is one of the bigger losses for gamers who enjoy classic titles with advanced PhysX features, it\u2019s part of a broader trend toward more modern, efficient architectures. Nvidia has been gradually phasing out legacy support as it moves towards more cutting-edge technologies.<\/p>\n\n\n\n<p>Despite the transition, the community is often quick to come up with solutions. So, while official support is ending, there\u2019s hope that third-party fixes will surface to keep older games running smoothly on new hardware.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nvidia has made a significant shift in its support for legacy technologies with the announcement that&nbsp;32-bit implementations of PhysX&nbsp;will no longer be supported on its new&nbsp;RTX 50 series graphics cards. This decision effectively removes 32-bit&nbsp;CUDA application support&nbsp;on the latest GPUs, marking the end of an era for some older games that rely on this technology. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-806","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/posts\/806","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/comments?post=806"}],"version-history":[{"count":1,"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/posts\/806\/revisions"}],"predecessor-version":[{"id":807,"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/posts\/806\/revisions\/807"}],"wp:attachment":[{"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/media?parent=806"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/categories?post=806"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.batteryone.co\/blog\/wp-json\/wp\/v2\/tags?post=806"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}